If you do intend to immerse yourself in the world of Subnautica mods, then it’s worth starting your descent with a program called QModManager. Given how solid the base game is, that’s been no mean feat for the game’s dedicated modding community. In the case of Subnautica (and it’s Below Zero sequel), many of the best mods we’ve selected are very much about improving and streamlining the base game rather than expanding it. This is as true for underwater survival game Subnautica as it is with the likes of GTA V or Skyrim, with fan-made add-ons that can add everything from small quality of life improvements, to adding vast swathes of great new content. You can read the Nexus Mods announcement here in full.As good as the vanilla version of a game often is, it can always be improved with a mod or few. "Curated, high-quality modlists are the best thing that ever happened to Skyrim modding, and they're the best thing that ever happened to me, as an author," says a modder on Reddit who found a new audience for their mods after being included in modlists for Wabbajack, a Skyrim modlist installer. Other modders seem more or less okay with the new policy. Some modders have already pulled their work from Nexus Mods completely, such as a Skyrim and New Vegas modder who uploaded their mods to ModDB and calls Nexus Mods "a den of thieves." Another plans to remove their mods but may re-upload them after they see how the situation develops, saying, "I would love to have a mod-collection in here but also to have all the freedom I had as an mod-author." Some would like the option to decide whether or not their mod appears in a collection, but Nexus Mods says there will be no opt-in system for the same reason modders won't be able to delete files-a single modder could "torpedo" the collection system by opting out. Looking through comments on the Nexus Mods announcements, on Reddit, and in the Nexus Mods Discord, some modders feel that collections will drive users away from individual mod pages (where modders can collect donations for their work) in favor of simply using a collection (which could then result in fewer donations). Nexus Mods administrators will also continue to delete mod files themselves when mod files violate its rules (such as by using assets from another author without permission).ĭeletion isn't the only concern some modders have with the upcoming collections system. As for files a mod author wants deleted because it's broken or no longer compatible, Nexus Mods says it's looking into a system where a broken file can be removed on a case-by-case basis following a request from the author. Modders have until August 5 to request their mod files be deleted. It can definitely be frustrating when a long chain of dependency is broken because a mod gets deleted, but if you're a modder and you decide you simply don't want your mod to be available on Nexus Mods anymore, for whatever reason, it intuitively seems like you should have the ability to delete it (as you can on ModDB or the Steam Workshop-the latter of which also has a mod collections feature).įor modders who want to nope out of Nexus Mods, they can. I'm a frequent mod user and not a mod author, but as much as I think collections could be a great feature (it's not available yet), it's not hard to see why some mod authors are so upset. The files won't be directly accessible or downloadable for users, or even displayed on the site, though the archived files will still be accessible through the collections feature. Instead, a modder who wants their files removed will only be able to archive them. The solution Nexus Mods came up with is to no longer allow uploaded mod files to be deleted.
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